// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.



#ifndef RY_SPELL_TARGET_H
#define RY_SPELL_TARGET_H

/////////////
// INCLUDE //
/////////////
// Game Share
#include "game_share/mirror_prop_value.h"

/**
 * Structure used for spell targets (to fill TargetList mirror property)
 * \author David Fleury
 * \author Nevrax France
 * \date 2003
 */
class CSpellTarget
{
public:
	CSpellTarget(){}

	CSpellTarget(TDataSetRow id) : _TargetRowId(id){}

	/// set row id, and reset data
	inline void setId(TDataSetRow id) { _TargetRowId = id; }
	// get target id
	inline const TDataSetRow & getId() const { return _TargetRowId; }
	
protected:
	/// target row id
	TDataSetRow		_TargetRowId;
};


#endif // RY_SPELL_TARGET_H

/* End of spell_target.h */
